![]() ![]() ![]() Often after doing one of these troubleshoots, I then get additional error messages in Substance saying that my tangents / bi-normals are invalid, as well. doing a mesh cleanup to make sure there isn't any nonmanifold geometry.resetting fbx export settings and ensuring that normal data is being exported properly.the classic "cube trick" (combine the mesh with a cube, delete the cube faces).exporting as an obj, re-importing into a fresh Maya scene, and then re-exporting to Substance.and then re-doing all my custom hard/soft edges and re-exporting to Substance unlocking the normals in Maya, averaging them, setting them to face, etc.Here are some things I've tried, unsuccessfully, to fix this: The mesh looks correct in both Maya and Unity, as well as in Blender. My mesh has a lot of custom hard / smoothed edges, and when I bring it into Substance it basically softens all the edges, leaving it looking pretty gross. and then re-calculates the normals itself. "Mesh normals are invalid (some values are null) and will be recomputed" I'm encountering an issue I can't seem to find any documentation or posts about: when I import certain meshes into Painter, it tells me: Hello! I'm experienced with Maya and other 3d programs but am fairly new to using Substance Painter.
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